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- on exitFrame
- set the castNum of sprite 2 to 3
- set the castNum of sprite 3 to 5
- set the castNum of sprite 4 to 7
- set the castNum of sprite 6 to 13
- set the castNum of sprite 7 to 9
- set the castNum of sprite 16 to 11
- set the castNum of sprite 17 to 1
- set the visible of sprite 2 to 1
- set the visible of sprite 3 to 1
- set the visible of sprite 4 to 1
- set the visible of sprite 6 to 1
- set the visible of sprite 7 to 1
- set the visible of sprite 16 to 1
- set the visible of sprite 17 to 1
- puppetSprite(2, 0)
- puppetSprite(3, 0)
- puppetSprite(4, 0)
- puppetSprite(6, 0)
- puppetSprite(7, 0)
- puppetSprite(16, 0)
- puppetSprite(17, 0)
- set n to random(28)
- if n = 1 then
- go("windmill")
- exit
- else
- if n = 2 then
- go("compass")
- exit
- else
- if n = 3 then
- go("arrow")
- exit
- else
- if n = 4 then
- go("shower")
- exit
- else
- if n = 5 then
- go("saucet1")
- exit
- else
- if n = 6 then
- go("saucet2")
- exit
- else
- if n = 7 then
- go("shadow")
- exit
- else
- if n = 8 then
- go("slide")
- exit
- else
- if n = 9 then
- go("smoke")
- exit
- else
- if n = 10 then
- go("smoke2")
- exit
- else
- if n = 11 then
- go("springs")
- exit
- else
- if n = 12 then
- go("suntan")
- exit
- else
- if n = 13 then
- go("thunder")
- exit
- else
- if n = 14 then
- go("box")
- exit
- else
- if n = 15 then
- go("campfire")
- exit
- else
- if n = 16 then
- go("candle")
- exit
- else
- if n = 17 then
- go("waterdrop")
- exit
- else
- if n = 18 then
- go("electdrill")
- exit
- else
- if n = 19 then
- go("fall")
- exit
- else
- if n = 20 then
- go("fallcoat")
- exit
- else
- if n = 21 then
- go("falling")
- exit
- else
- if n = 22 then
- go("fly")
- exit
- else
- if n = 23 then
- go("hotair")
- exit
- else
- if n = 24 then
- go("hourgs")
- exit
- else
- if n = 25 then
- go("magnify")
- exit
- else
- if n = 26 then
- go("magnet1")
- exit
- else
- if n = 27 then
- go("magnet2")
- exit
- else
- go("rainbow")
- end if
- end if
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- end
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